I Have a Dream Literary Devices Breakout Code
Introduce your students to the power of literary devices with this engaging, no-prep printable game designed for 6th-8th graders. In this friendly competition, students race to crack a breakout code by answering 24 multiple-choice questions about the literary devices used in Dr. Martin Luther King Jr.'s iconic "I Have a Dream" speech. This interactive game includes the full text of the speech, offering a rich learning experience that combines critical thinking, collaboration, and a deep understanding of persuasive writing. Perfect for language arts or social studies lessons, this activity not only sharpens students’ comprehension skills but also brings history to life in a memorable and enjoyable way.
Includes:
24 station cards with highlighted portions of "I Have a Dream" speech and question cards; Literary Device Glossary; Student recording sheet; Teacher Answer Key; Teacher set up